Ivysaur
The Seed Pokemon
When the bud on its back starts swelling, a sweet aroma wafts to indicate the flower's coming bloom.
Evoloution Cycle
Moves Gained By Level Up:Pwr Acc PP Sec Eff
— Tackle 50 100 35 --
A physical attack in which the user charges and slams into the foe with its whole body.
— Growl -- 100 40 --
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
— Leech Seed -- 90 10 --
A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
3 Growl -- 100 40 --
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
7 Leech Seed -- 90 10 --
A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
9 Vine Whip 35 100 15 --
The foe is struck with slender, whiplike vines to inflict damage.
13 Poisonpowder -- 75 35 --
A cloud of poisonous dust is scattered on the foe. It may poison the target.
13 Sleep Powder -- 75 15 --
The user scatters a big cloud of sleep- inducing dust around the foe.
15 Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
20 Razor Leaf 55 95 25 --
Sharp-edged leaves are launched to slash at the foe. It has a high critical-hit ratio.
23 Sweet Scent -- 100 20 --
A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc.
28 Growth -- -- 40 --
The user's body is forced to grow all at once. It raises the Attack & Sp. Atk stat.
31 Double-edge 120 100 15 --
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
36 Worry Seed -- 100 10 --
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
39 Synthesis -- -- 5 --
The user restores its own HP. The amount of HP regained varies with the weather.
44 Solarbeam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
Moves Learned By TM: Pwr Acc PP Sec Eff
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM09 Venom Shock 65 100 10 --
It hurls a special poison. Its power doubles if it hits an opponent with Poison status.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM36 Sludge Bomb 90 100 10 30
The user attacks by hurling filthy sludge at the foe. It may also poison the target.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM48 Sing A Round 60 100 15 --
It attacks the opponent with song. If everyone sings together you can use the move in successive turns and have its power increase.
TM49 Echo Voice 40 100 15 --
It attacks the opponent with an echoed voice. If it or one of its team mates uses it each turn, the power increases.
TM53 Energy Ball 80 100 10 --
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM70 Flash -- 100 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM75 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM86 Grass Knot ?? 100 20 --
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Rock Smash 40 100 15 --
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
HM01 Cut 50 95 30 --
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04 Strength 80 100 15 --
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
Move Descripition Courtesy Of
Serebii.net